using System;
using UnityEngine;

[Serializable]
public class tk2dGenericIndexItem
{
	public tk2dGenericIndexItem(string guid)
	{
		this.assetGUID = guid;
	}

	public string AssetName
	{
		get
		{
			return "unknown";
		}
	}

	public T GetAsset<T>() where T : UnityEngine.Object
	{
		return (T)((object)null);
	}

	public T GetData<T>() where T : UnityEngine.Object
	{
		return (T)((object)null);
	}

	public string assetGUID;

	public string dataGUID;

	public bool managed;

	public bool loadable;
}
